This is two of at least five games I've been trying to play on my system that I haven't been able to make work (and I'd much rather not play either of these with a keyboard) any help would be greatly appreciated. As mentioned, I don't know how to confirm this nor how to fix it if I am correct. My suspicion is that the emulator is recognizing the L2 and R2 triggers as being pressed as buttons since these triggers are actually on an axis and PSX era consoles did not have these extra axes and the emulator therefore does not recognize them as such, instead only recognizing that they are being actioned. One of the primary functions of the game is to hold the shoulder buttons in order to "chant" and as soon as the game started I was already chanting, could not cease chanting and could not perform any other action. Here I Immediately encountered a game breaking problem. Once again I had no problems with the main menu and was able to boot the game to the actual start of the game. Experimental builds with PSX Multitap support also available. 3rd party Wii Classic Controller and Pro extended support from RX 2.7 is retained, as well as PS1 / PS2 controller support through the 3rd party Wiimote adapter. I tried PCSXR again but this time with Oddworld: Abe's Exodus. Thanks goes to the PCSX / PCSX-df / PCSX-r / PCSX-Revolution / PCSX-ReARMed teams, and xjsxjs197 code adaptations. I quickly gave up and moved on to emulators for other platforms (NES and SNES) and had no problems. While in the menu I was experiencing much lag with the controls and could not make a few functions operate properly. After launching Star Ocean: The Second Story I had no problems until I got a new game started and went into the menu. DISCLAIMER: Again, do not report issues with specific games, as they may or not be fixed with updates to the code later in the future.I suspect I know what is causing the problem I am having but I don't know how to confirm it nor any idea how to fix it if I am correct.Īfter launching PCSXR for the first time since I connected a generic (PowerA) Xbox controller I did not run into any problems setting up the controller in the emulator. It provides CPU, BIOS, and basic system emulation and relies on. Possibility to select other BIOS with some basic buttons.Īny help is appreciated. man pcsxr (1): PCSXR is a plugin-based PlayStation emulator able to play most PSX games.its like running ePSXe or PCSX-R for the. and because using multiple ePSXe or PCSX-R versions may cause problems. Ability to take screenshots like Snes9x RX. since ePSXe and PCSX-R store settings in registry i decided to make batch files that remove the settings for fresh ePSXe/PCSX-R installations and for simplicity.DualShock 3, DualShock 4 and DualShock 5 controller support.Xbox 360 and USB HID controller support.Maybe an OpenGL plugin can be ported to GX (with the help of something like gl2gx, WIP see gxrender branch). Improve plugins (perhaps replace them?).Not sure how much the punned pointers will affect optimization, but no warnings is always better than any at all IMHO. Fix gcc build warnings (see build.log for details).If you have any programming skill, feel free to collaborate and check the Goals section! Goals Please note that i am not affiliated with PCSX or any of its forks, so mentioning me or WiiSXRX is unnecessary and unadvised, to avoid confusion. PCSX / PCSX-df / PCSX-reloaded / PCSX-Revolution / PCSX-ReARMedĭon't report bugs related to specific games. Libwupc and libwiidrc are also GPL, which can be found here: WiiSXR is GNU GPL and the source can be found here: WiiSX is GNU GPL and the source can be found here: Libretro docs states that I can take my memory card file and rename it to pcsx-card2.mcd, and then put it into the 'saves directory'.What it doesn't make clear is if I must look for the PCSX-ReARMed core saves directory, or the global libretro saves folder. The starting point for this code base was Mystro256's WiiSXR, a continuation ofĭaxtsu's libwupc mod of wiisx, which is in turn based off of Matguitarist's "USB mod5".įor all the details concerning the use of the emulator, DO READ THIS: WiiSXRX was born as a fork of WiiSXR, itself a fork of the original WiiSX, a PSX emulator for the Gamecube / Wii.
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